Navigate to the outfit you want to edit. So, i figured i'd go through the steps i've been doing to try to make it more clear. I've unpacked the ba2 archive containing the meshes, but i'm not sure how to process them in outfit studio.
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I've done this before without issue, but that outfit used vanilla assets and not cbbe files.
I'm trying to do a few simple edits to a backpack in outfit studio, basically just removing a few guns attached to it.
Fallout 4 physics are managed by two things: We converted an outfit ( “lind’s marksmage garb”) from one body type (unp), to another body type (cbbe) to work for all weight values and bodyslide. Physics shouldn't be an issue, both cbbe and unpb were built to be compatible with the same skeleton, so the meshes have been weighted for the same bones. The very bare bones basic idea is to load your outfit into outfitstudio, import the physics nif and copy the cloth weights over to your outfit and then delete the.
(this is the step where. In each of those you will. The problem is that there is no cloth physics in fallout 4. I just export as a obj, convert my mesh to a nif in outfit studio and fit it to vanilla mesh in nifskope.
Newer versions of the outfits will break the physics.
That severely limits what is. I would like to create bodyslide files for this outfit. The cloth physics are faked using extra hidden bones on the characters. I use mo2 and load bodyslide/outfit studio.
An easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types. If you are hust a user of my mod. Together bodyslide and outfit studio an easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types. I'm porting some armors (click for example) into my game and since fo4 is using physics for some of its clothes/armors (eg.
Weighting the armours to lots of so called bone_cloth bones (or bone_coat or bone_hair) as shown in picture.
Drifter armor, spike armor), i wanted. But after exporting it and loading it into the game, the straps are. Or, you can choose regular old unified unp if you don't want jiggly bits. How can i remove the cloth physics so that my character's breasts can be stiff as a board, like nature intended?
If the outfit you are converting uses the vanilla shape, pick vanillatoatomicb. If it is using cbbe, pick cbbetoatomicb.