If you’re on pc, try opening console, select the npc (or what’s left of him), and type recycleactor. Press ~ to bring up the console. Hostile npc respawn fix esp.
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Fixes a few issues that prevent hostile npcs from respawning after a while.
Rusty shackleford nov 22, 2015 @.
The vanilla game may skip respawning npcs under certain conditions after a cell reset, causing them to disappear forever. They might respawn some default clothing and put it on. There is a mod forgot the name but it put a ring of pretty much every outfit in a container next to the water tower by red rocket and when one is equipped you will have a option to. Can be used when one is stuck in a power armor frame;
It should work for any npc that you have control over (read: To fix this, you should go in your fallout 4/data folder and delete all files that start with 'cc' (stands for creative club) once you do that try relaunching the game. Below is a complete list of all npc codes from fallout 4. New comments cannot be posted and votes cannot be cast.
These can be used in console commands such as player.placeatme to spawn monsters, enemies, characters and.
That's basically settlers and companions but not traders or general. I've been playing fallout 4 turned its attention to some locations after the spawn don't have. I know this is no small claim, but fallout. The power armor set will spawn.
Configure outfits that your companions and other npc's will automatically change into based on different conditions. Wanna know for both internal and external cells. Or you can use the unequipall command and it should leave them nekkid and without the default outfit on. Point your mouse at the dead npc.
Transform the outfits of the npcs in fallout 4 with outfitshuffler!
Fallout faces is an npc overhaul project that i hope will bring you a new gaming experience (currently 73 replacements). Using the command on a companion will cause them to respawn on the next map change. I have a persistent, unique, essential npc that will 'occasionally' revert back to wearing their default gear (their new gear is still in their inventory). It allows for assuming control of any npc in the game as a follower, and setting custom outfits for them based on situation, even altering their face if you desire.
Built in enemies that come with a cell only respawn when the cell resets, but random encounters are script generated and you could get a different one, the same. This mod lets you mix and match clothing and accessories to create endless fashion. (it doesn't restore them later). Some players say it takes only 3 days for them to see new enemies in a location they'd previously cleared, though the game files state that it is 7 days for outdoors, and 20 days.
Always make a spare to save the game.
Fixes a few issues that prevent hostile npcs from respawning after a while.