News media can be disabled/enabled from the mod's options. You don't need a mod for this. I have many sims i meticulously crafted inhabiting my neighborhood, but i still see these random.
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Have you checked to see if it’s a secondary outfit that’s been created for the sim for that category?
Once they arrive on the scene, they will start a filmed report on a dying sim, crime scene barricades, urnstones/gravestones. I have had this issue for. Around 3 days ago i noticed that one specific sim was randomly changing clothes. Some of the body types do not come back from cas with different random outfit parts.
When i got back to. Here some movie and save files. • once a sim week, a new major and 3 minor events must be rolled and followed. I believe there’s an arrow above the category in cas that expands to show if there are other outfits.
And a sim that doesn't like dj music most likely won't like dj mixing either, etc.
For example, a snobby sim may not like simple furniture, a creative sim may be more interested in painting, a vampire may like the black color more than the others, and an active sim will most likely prefer sports activities. • ongoing events can be rolled at any time, but should be at least a. I tried use the wardrobe but the sim clothes were changed to a completly random set, none of the planned outfits. You can also manually call them by selecting contact news media from the extreme violence piemenu.
This is the percentage chance that the current definition will be applied to a randomly generated sim created by the sims 4. For example, if a sim doesn't like to cook, they probably won't like to bake either. The sim is loaded with the correct outfit then after a jumpy animation, the clothes are randomized. When i tried to open cas in full edit mode during gameplay, but there he was wearing his chosen clothes.
I've recently sent my sim to university, and decided to makeover her roommates.
Note that this does not apply to random sims that are replaced with imported tray sims. The selection of traits is random with the probability correction depending on other characteristics of the sims. Your sim will then randomly choose between these. 1,102 downloads • 4 mb.
It’s called fill empty houses. Like you can make several different outfits for each category, so it would be cool if. Other thing i tried was save and reload the game at this point. For instance, for whatever reason, sims who visit the magic realm always wear some whackadoodle outfits and it's mystifying to me.
It should work with previous patches down to:
City living, realm of magic, vampires, and other packs with festivals, events, and locationally specific outfits will generate situational outfits for sims regardless of what you put on them. They will also interview sims who have witnessed the murder. When he was changing outfits, part of the clothing, ex pants were from the base game which i did not choose for him in cas. I have that turned off.
These events can be completed at any time before the end of the current generation. The randomized features are tuned into one sound. You can clarify by using mccc on the sim and select dresser, and it'll say which outfit they're currently wearing. Delete previous files of the mod.
The clothes that the sims are currently wearing also influence their choice of favorite color and fashion style.
Events are open to interpretation and may be done by one or all sims in the current household. When creating an outfit you have the ability to make multiple outfits for each type e.g. In your start menu options. The problem isn't generated sims moving into houses, it's them appearing in the other households tab, which means they'll walk around randomly in the lots.
Yea i create multiple outfits and my sims always choose among them randomly. For these random outfits, it's likely a 'situation' outfit. Using a pc go to mccc > mc dresser > replace situation outfits / situation use standard. There is another setting for that.
Like the outfit i picked for them is number 1, but then i check and there are random number 2, number 3, and number 4 outfits.
You can disable situation outfits through mccc.