You can use the same slider set file for multiple outfits. What are the shape properties? But when i activate the bodyslide studio, the preview button shows models, but the outfits have no image instead of their actual textures.
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I know how to make the edits in outfit studio, but i can't figure out how to save the project so that it will be bodyslide compatible.
I have watched (youtube) like 10+ today alone and none cover all of what i'm trying to do ( i do know how to use outfit studio to 'push' & 'pull' the body/clothes textures individually & move parts of the texture(s) around )
I've been following this tutorial. Then i imported the file into outfit studio and exported as.nif. Here i'll use an example of wanting to remove certain sections of a static mesh that are part of a nitrishape/bstrishape. Here you have options to move, scale and rotate the mesh.
I'm making a ninja suit body mod, and i need to make minor edits to the female body mesh. See the official bodyslide/outfit studio wiki for more details. In this example we are going to edit the summer shorts outfit. In this tutorial you will learn how to do any kind of mesh modding using only outfit studio and a 3d app, no nif scripts required, no mumble jumble, just plain and simple replacing or adding a mesh in any nif, as well as creating new.
When you build an outfit in bodyslide it places a nif file in your game folder:
Load up your nif, then you need a reference mesh, (e.g. Hotfix to make the program load textures from ba2 archives again. In the standard cbbe mod's case, caliente imported the vanilla outfits into a separate sister program called outfit studio, which allows creators to make these bodyslide sliders for users to play with. The weighting of the mesh is done as you would weight a nomral mesh, but instead of weighting it to normal bones, you weight it to the cloth bones.
You can import those files to edit in outfit studio. In my example, it was the thighs slider primarily. How to make static mesh mashups using outfit studio. In right panel, right click on mesh:
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The creator of the tutorial used 3ds max, but i am using blender. Combining what i already knew with making mesh mashups in skyrim, and what i learned from the legendary. Then, identify which slider (s) would cause body parts to clip into these objects; Yes, you can combine meshes in outfit studio, that's how i made all my armours.
Another fallout 4 mesh that has the weights you want to use (a vanilla mesh with a skirt, or a vanilla armour, for example). Weighting the armour to the cloth bones. The easiest way of doing it is by copying the weights from a vanilla mesh with physics to your mesh. Reference templates now load from a folder reftemplates,.
Navigate to the outfit you want to edit.
Today i show you how to add static meshes to an armor mashup and add the animation skin and weights. This is a very useful tool. If you make a fallout 4 mesh check that single weight output is selected. If you're editing a right arm, load a vanilla right arm as ref), right click on your mesh in the tree, select copy bone weights and hit ok in the next window.
Bodyslide and outfit studio, a tool to convert, create, and customize outfits and bodies. How to create a outfit mashup in outfit studio enjoying the content? Blender can't export.nif files, so i exported my mesh as.obj. Enter names for slider set file, shape data folder and shape data file.
I removed bones, reweighted the goggles, checked biped slots in the esp.
You can also use the same shape data folder, as long as shape data file is unique for each project. Also you can edit mesh propieties and combine meshes (copy geometry) and other options. According to the faq, i'm supposed to run the game via steam to fix this error.